![]() ![]() ![]() You can have only one creature designated as your prey at a time. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You must be able to see or hear the prey, or you must be tracking the prey during exploration. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.ġst Feature: Hunt Prey: Action You designate a single creature as your prey and focus your attacks against that creature. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. ![]() In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become observed if you don’t have cover or greater cover and aren’t concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.ġst Feature: Hunter’s Edge: Precision: You have trained to aim for your prey’s weak points. You can move 5 feet farther when you take the Sneak action, up to your Speed. When you fall, reduce the falling damage you take as though you had fallen half the distance.ġst Feat: Very Sneaky: Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You gain 10 Hit Points from your ancestry instead of 6. Simple (U/ T/E/M/L), Martial (U/ T/E/M/L), Other (U/T/E/M/L)ġst Heritage: Unbreakable Goblin: You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. Ranged Shortbow ( T/E/M/L) (Type P) +10 = +Dex 04 + Prof 6 + Item 0, Dice: 1d6 + Other 0 (60ft, Deadly d10) Melee Dagger ( T/E/M/L) (Type P) +10 = +Dex 4 + Prof 6 + Item 0, Dice: 1d4 + Str 1 + Other 0 (Agile, Finesse, Thrown 10ft, Versatile S) Melee Rapier ( T/E/M/L) (Type P) +11 = +Dex 4 + Prof 6 + Item 1, Dice: 2d6 + Str 1 + Other 0 (Deadly d8, Disarm, Finesse) Will (U/T/ E/M/L) +9 = +Wis 1 + Prof 8 + Item 0 ![]()
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